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Until recently, the after-purchase use of a product has been
crudely controlled via contracts, licensing or mechanical design,
but now it can easily be controlled through chips and cryptography.
Microsoft recently announced Palladium, a plan for creating secure
computing platforms. The Palladium architecture creates an operating
environment that allows only digitally signed software to be
executed. That should, in principle, help eliminate computer
viruses and other sorts of security problems.
But Palladium can also be used for digital-rights management
on your PC. This means that only certified programs could be
run, and only certified content could be displayed. At the level
of bits, censorship and digital-rights management are technologically
identical.
Ross Anderson, a computer security expert at the University of
Cambridge, described some of the implications of Palladium at
a recent conference in Toulouse, France.
What are the economic implications of technologies that can control
after-purchase use? The answer depends on how competitive the
markets are. Take the inkjet printer market. If cartridges have
a high profit margin but the market for printers is competitive,
competition will push down the price of printers to compensate
for the high-priced cartridges. Restricting after-purchase use
makes the monopoly in cartridges stronger (since it inhibits
refills), but that just makes sellers compete more intensely
to sell printers, leading to lower prices in that market. This
is just the old story of "give away the razor and sell the
blades."
But if the industry supplying the products isn't very competitive,
then controlling after-purchase behavior can be used to extend
a monopoly from one market to another. The markets for software
operating systems and for music and video content are highly
concentrated, so partnerships between these two industries should
be viewed with suspicion. Such partnerships could easily be used
to benefit incumbents and to restrict potential entrants, a point
made by Mr. Anderson.
But there is another set of problems associated with controlling
after-purchase use: these technologies can reduce innovation.
Eric von Hippel, a professor at the Sloan School of Management
at the Massachusetts Institute of Technology, has documented
the importance of "user innovation" in industries as
diverse as integrated circuits and mountain biking.
Professor von Hippel's surveys show that roughly a quarter of
the users of computer-aided-design software report developing
innovations for their own use. One-fifth of mountain bike users
do the same thing.
Manufacturers invest heavily in research and development to discover
new uses for their products. But the users are often better innovators.
After all, the users are closer to the problem: they rely on
the products every day for a variety of tasks in a variety of
environments, so it is not surprising that they come up with
uses the manufacturer never thought of.
Professor von Hippel argues that user innovation is such a strong
force that companies should provide tool kits that allow users
to experiment with their products.
Such innovation may be sharply curtailed if manufacturers are
able to control after-purchase use. Consider the three examples
previously mentioned.
A hot area of computer-chip research design involves taking off-the-shelf
inkjet printers, loading the cartridges with magnetic ink and
squirting integrated circuits onto metalized plastic. That technology
may revolutionize integrated circuit production but it
definitely requires using products in ways the manufacturer didn't
intend.
What about cellphone batteries? There are now hand pumps that
allow you to produce enough juice to charge your own batteries.
Inventors are experimenting with putting such pumps in your shoes
so you can charge your cellphone by merely walking around. This
would be great for users, but it is hard to experiment with such
technologies if you can use only certain power sources in your
cellphone.
Digital-rights management can also reduce innovation. The No.
1 song in England today is a remix of a 30-year-old Elvis B-side
single, "A Little Less Conversation." Nike commissioned
a Dutch disc jockey, JXL, to do the remix for its World Cup ad
campaign. He tweaked the instrumental balance and added a techno
back beat to create a fresh new sound.
That sort of thing will be simply impossible if digital rights
management becomes commonplace.
One might argue that impediments to user innovation could be
overcome by negotiation. After all, Nike got permission from
Elvis's estate to do the remix. Surely companies will see that
it is in their interest to encourage customers' innovations?
Maybe not. Typically, innovators need to experiment before they
approach manufacturers or rights owners. But once they have made
the investment to figure out whether the innovation is promising,
their bargaining power is reduced. At that point, the rights'
owners hold all the cards, and they can choose licensing fees
to extract most of the benefits of the innovation. That, of course,
reduces the incentives for user innovation in the first place.
Could the innovators approach rights owners before they experiment?
Well, anyone can claim to be an innovator. How would the rights
owners know who should get permission to circumvent their technology?
Either way, innovation is discouraged, hurting not only consumers
but also producers. Too much control can be a bad thing, particularly
when innovation is a critical source of competitive advantage.
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